REGULATIONS FOR THE LONDON SUPER LEAGUE
Contents; 1. Authority 1. AUTHORITY
2. General provisions The London Super Legague is played as a level 5 competition.
2.1 Eligibility to enter Any issues and difficulties which are raised during the season will be resolved by the Organising Committee (O.C), acting in conjunction with the team captains where neccesary.
2.2 Format The London Super League is played inder the Laws of Duplicate Bridge 2007 with such modifications as have been approved by the WBF Laws Committee.
2.4 Line up 2. GENERAL PROVISIONS
2.5 The draw 2.1 ELIGIBILITY TO ENTER
2.6 Re-arranging matches The London Super League is open to any player who is in good standings with the host venue adn who is known by the O.C to be a player of good sportsmanship and with high ethical values.
2.7 Spectators The O.C has the right any player entry to the competition without stating its' reasons.
2.8 Same polarity at both tables
2.9 Seating rights 2.2 FORMAT
2.10 Overall rankings Matches are to be played over 24 boards, in two stanzas, of pre-duplicated hands, by teams of four to six players.
2.11 Rulings and appeals Scoring is by IMP's, converted to Victory Points according to the following scale:
2.12 Forfeits IMP's
2.13 Drop outs V.P
3. Behaviour 2.3 TEAMS
4. Systems and conventions Teams are allowed up to eight members, with no more than six players playing any one match.
4.1 Bidding methods No player may be part of more than one team in the LSL during any season. One player will be assigned captain of the team.
4.2 Carding methods Substitutes are allowed given that they comply with the section regarding eligibility to enter (see 2.1) and that they are not part of another team iomn the league or has played as substitute in another team in the LSL
4.3 Alerting procedures during the season in progress.
5. Playing time It's the responsibility of the captain to ensure that the players sit in the right position, that the score is recorded correctly and to communicate with the O.C regarding any issues relating to the LSL.
5.1 Length of match
5.2 Late arrival 2.4 LINE UP
5.3 Unplayed boards In the case of more than four players taking part in any one match for one team, the opposing captain must be notified, and the team forfeits any seating rights throughout the match.
5.4 Players unable to complete match No more than six players may be used by any team for any one match.
For the second stanza, both pairs on one team, according to the seating rights (see 2.9) will change seats to face new opponents.
In the case of a team using a third pair for the second stanza, the remaining pair must not play the same opponents again.
In the case of one team re-arranging the partnerships within the team for the second stanza, the opposing team shall have full seating rights for that stanza.
All formations must remain constant throughout the stanza with the exception of players unable to complete the match (see 5.4).
2.5 THE DRAW
The draw will take place before the start of the season by a random draw.
2.6 RE-ARRANGING MATCHES
Re-arranged matches must be played at the host venue after the first date - and before the last - of the season for the division in question.
Notification of wish to re-arrange must be given to the O.C and the opposing team's captain at least on the playing date previous to the date in question.
The opposing team will have the option of accepting, and another date will be agreed, or refusing, in which case both teams will score their average for the season.
Should notification be given later than described above, the opposing team have the option of accepting and arrange another date, or refusing, in which case the match will be scored as 16-0.
Spectators must accept the wishes of a player who does not want to be watched, but a spectator cannot be prevented from watching another player at the table who does not object.
All spectators must behave in accordance with law 76 of the Laws of Duplicate Bridge 2007.
2.8 SAME POLARITY AT BOTH TABLES
In the event that both pairs in a team sit in the same polarity in one stanza, the score for that set will be zero.
The stanza that has been completed in the match will determine the score in the match according to the same scoring method as for a full 24 board match.
Both pairs at the table are equally responsible for making sure that they sit in the correct positions, and no one pair can be held responsible over another.
2.9 SEATING RIGHTS
In every match there is a designated home and away team. The home team is the first named team in the draw for that match.
For the first stanza, the away team will sit first, and the home team will choose opponents. For the second stanza, the home team may choose which physical table they want to sit at, and the
away team will sit accordingly.
In the case of one pair in a team playing HUM that may requore special defence, that team will forfeit all their seating rights for the entire of the match, and the opposing team may choose to play
the same pair against the HUM as in the first stanza.
2.10 OVERALL RANKINGS
The ranking within the division is decided by the number of V.P's.
Should two or more tams finish with the same number of V.P's, the outcome will be decided by the V.P result in the match between the teams.
Should the V.P result in the matches between the teams fail to produce a winner, extra boards in lots of four will be played to decide the outcome.
2.11 RULINGS AND APPEALS
In the case of a technical irregularity at the table, players should notify a member of the O.C who will nominate a player with a good understanding of the laws to make a ruling.
In the case that a ruling needs a bridge judment to be made, the O.C will consult at least three players during the next break in play and rule in accordance with the relevant laws.
In the case that a team wishes to appeal a ruling, the captain of the team must notify a member of the O.C during the playing date. The O.C will then assign at least three players of good standing within
the league to act as an appeals committee, and the panels decision will be final. There is no deposit required for an appeal.
A match forfeited for any reason may result in that team being deemed ineligble to participate in the LSL by the O.C.
A forfeited match will result in the opponents scoring the higher of a) the average from their other match during the season, or
b) the average of the retiring teams opponents' scores prior to the retirement.
2.13 DROP OUTS
Any team dropping out of a season may be deemed ineligble to participate in the LSL bu the O.C.
Teams who have yet to play the retiring team will receive the higher of a) the average from their other matches during the season, or
b) the average of the retiring teams opponents' scores prior to the retirement.
In the case of a player overhearing any conversation about a board that has yet to be played at their table, the players should immediately notify a member of the O.C.
If the O.C deems the board in question unplayable, they will provide the players with a substitute board that will be shuffled and played.
Any player discussing a board in such a way that information can be overheard will recieve a warning. Failure to correct this behaviour will result in a penalty of 1 V.P for the offending
team(s), and their match will be given a substitute set of boards to complete the match.
The aim ot the LSL is for all players to enjoy their game and the atmosphere at the table at all times, and at no time feel uncomfortable because of another players' behaviour.
If any player behaves in such a way that it causes aggravation to any player, kibitzer or staff, a warning will be issued to the player and the captain of the team will be notified.
Should the players' attitude not improve as a result of this, the O.C have the right to ban the player form the competition for such time as it deem appropriate.
4. SYSTEMS AND CONVENTIONS
4.1 BIDDING METHODS
Two identical convention cards must be presented to the opponents before each stanza.
There are no restrictions as to what bidding systems are allowed. However, the opponents should not be at a disadvantage because of lack of information about a system.
Inaccurate, inadequate or late disclosure, or use of methods not permitted by regulation, such as encrypted signals, can all give rise to a successful claim of damage on a deal,
and to the method being disallowed until adequate disclosure is provided.
Where unusual methods are used, appropriate notice must be given to the opposing team for them to agree on defensive methods.
Where Highly Unusual Methods (HUM) are used, the opponents mustt be nitified at the latest on the playing date prior to the match in question, and all seating right will be forfeited.
Both players in a partnership must be using the same methods throughout the match, as well as the same carding methods.
4.2 CARDING METHODS
All systems of leads, discards and signals are permitted providing that reasonable detail can be completed on the convention card, and no signal given to partner based on information
not available to declarer (encrypted signals)
4.3 ALERTING PROCEDURES
No player may request his opponents not to alert. The alerting procedures to be followed are those set out in section 5 of the EBU Orange Book.
In the absence of an alert, opponents are entitled to assume that a call is natural and carries no meaning other than what can reasonably be understood by the opponents.
No play of the cards shall be alerted.
5. PLAYING TIME
5.1 LENGTH OF MATCH
The playing time for 24 boards is 3h 15 minutes. Boards not played within this time may be removed.
If any pair feels thay may have been damaged by an opponent's slow play, they should seek a ruling. If the director/O.C member can establish that one side is largely at fault for the slow play,
a penalty of 3 IMP's for every board not completed may be imposed.
5.2 LATE ARRIVAL
If any part of a team, without giving notice, arrives more than 10 minutes after starting time, the opposing team have the right to reduce the number of boards by one and claim a 3 IMP penalty.
Further reductions, at the same rate, may be made for every additional 5 minutes delay. The match will be rewarded to the other team if the delay exceeds 25 minutes.
If notice is recieved from any member of the opposing team that all, or part of, the team will arrive late due to circumstances beyond their control, boards may be reduced at the same rate as above,
but no penalty will be issued. The match will be rewarded to the opposing team if the delay exceeds 45 minutes. Matches awarded to the non-offending team will be scores as forfeits (see 2.12).
Teams may choose to waive all, or part of, these penalties, and may choose, in agreement with the opposing captain, to cut the number of boards in a match with a late start.
5.3 PLAYER UNABLE TO COMPLETE A MATCH
All players must be prepared that the match may use up the whole of the allocated playing time, and must not put pressure on opponents to play faster.
Should a player, for any reason, be unable to complete the match, the captain will have the option of completing the match with a substitute, or else concede the match.
The substitute player must not be of considerably higher standard than the absent player, and must not be part of another team in the competition.
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